{"id":3542,"date":"2015-02-10T09:33:13","date_gmt":"2015-02-10T09:33:13","guid":{"rendered":"http:\/\/192.168.3.178\/?p=3542"},"modified":"2015-02-10T09:33:13","modified_gmt":"2015-02-10T09:33:13","slug":"is-evolve-the-most-original-game-of-the-year","status":"publish","type":"post","link":"https:\/\/www.musicmagpie.co.uk\/blog\/2015\/02\/10\/is-evolve-the-most-original-game-of-the-year\/","title":{"rendered":"Is Evolve the most original game of the year?"},"content":{"rendered":"<p>The idea behind <i>Evolve, <\/i>which is released tomorrow, is one almost as old as gaming itself: a team of human marines take on a big hulking monster with superpowers.<\/p>\n<p>However, <i>Evolve <\/i>presents one big difference: you get to play as the monster.<\/p>\n<p>It\u2019s rare that gamers get to be the bad guy, and even rarer that they get to be a bad guy they can upgrade and make even more powerful. It\u2019s a novel concept that has earned <i>Evolve<\/i> a lot of hype; it won <a href=\"https:\/\/kotaku.com\/evolve-wins-best-of-show-at-e3-2014-1598655304\">\u201d\u02dcBest of Show\u2019 at E3 2014<\/a>, as well as \u201d\u02dcBest Console Game\u2019, \u201d\u02dcBest Action Game\u2019 and \u201d\u02dcBest Online Multiplayer\u2019.<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/n4yqoKmQZHs\" width=\"560\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>But will it be the most original game of the year? Here are a few other contenders&#8230;<\/p>\n<hr \/>\n<h4>No Man\u2019s Sky<\/h4>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/nmwG6Sj1Yfg\" width=\"560\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p><i>No Man\u2019s Sky <\/i>is a space exploration game, although you\u2019ll never actually get to explore the entire game\u2019s universe because it would take 584 billion years to do so.<\/p>\n<p>That might sound like a ridiculous claim but its true as <i>No Man\u2019s Sky<\/i> takes place in a procedurally-generated universe, with players exploring randomly generated planets. As they\u2019re randomly generated, no player will have exactly the same experience, or be able to visit every single planet the game could throw up.<\/p>\n<p>The player\u2019s goal is to navigate from the edge of the universe to the centre, gathering resources and exploring planets as they go. How exactly this will play out isn\u2019t clear, although <a href=\"https:\/\/www.eurogamer.net\/articles\/2015-01-22-so-what-do-you-actually-do-in-no-mans-sky\">this interview with creator Sean Murray offers some clues<\/a>.<\/p>\n<p>Either way, <i>No Man\u2019s Sky<\/i> could usher in a new era for videogames. We\u2019ll find out later this year.<\/p>\n<hr \/>\n<h4>Splatoon<\/h4>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/8L54s2m1dPs\" width=\"560\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p><i>Splatoon <\/i>is Nintendo\u2019s take on the third-person shooter genre and, predictably, it\u2019s absolutely bonkers.<\/p>\n<p>Rather than a blood-and-guts shoot-everything-in-sight fest, <i>Splatoon<\/i> is a colourful take on paintball. The goal is to cover as much of the arena in your chosen colour as possible, while stopping the other team from doing the same thing.<\/p>\n<p>Of course, that\u2019s still too normal for Nintendo. So, they\u2019ve given players the ability to turn into a squid and swim through ink for cover. Yep, this will be mad.<\/p>\n<hr \/>\n<h4>Inside<\/h4>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/S0Vcc72aoWc\" width=\"560\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p><i>Inside <\/i>is the next game from Playdead, the team behind the bleak indie smash <i>Limbo<\/i>.<\/p>\n<p>Like <i>Limbo<\/i>, <i>Inside <\/i>is set in a monochrome nightmare world where more or less everything is out to kill you. Little is known beyond that, but this should be a unique and unsettling experience if <i>Limbo<\/i> is anything to go by.<\/p>\n<hr \/>\n<h4>Quantum Break<\/h4>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/OHICeAbGQfQ\" width=\"560\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>Consisting of a game and a live-action TV series, <i>Quantum Break<\/i> is an ambitious attempt to combine the two mediums. The actions you carry out in the game, a cover-based shooter with time-control elements, will directly affect the events in the show (and vice versa).<\/p>\n<p><i>Quantum Break <\/i>isn\u2019t quite as groundbreaking as it sounds &#8211; it\u2019s basically a more elaborate version of <i>The Walking Dead<\/i>\u2019s branching storylines, with different plots triggered by in-game actions &#8211; but it could spark a new trend in the entertainment industry.<\/p>\n<hr \/>\n<h4>Everybody\u2019s Gone to The Rapture<\/h4>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/Zj8Bn3A-TVo\" width=\"560\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>Oh look, another game set after the apocalypse. Excuse us while we go back to bed\u201d\u00a6<\/p>\n<p>But wait! This apocalypse is different. Rather than running around bashing zombies in the head, <i>Everybody\u2019s Gone to Rapture<\/i> sees you guide 6 inhabitants of a sleepy village in Shropshire as they try to work out what\u2019s going on. It looks a bit like a mix of <i>The Wicker Man<\/i> and <i>Skyrim, <\/i>which can only be a good thing.<\/p>\n<hr \/>\n<h4>ADR1FT<\/h4>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/dPyepUMD7Lc\" width=\"560\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p><a href=\"https:\/\/www.505games.com\/games\/adr1ft\">ADR1FT<\/a> is more or less <i>Gravity: The Videogame<\/i>, with players taking on the role of an astronaut floating adrift in space after an accident at a space station.<\/p>\n<p>What the game might lack in plot originality it makes up for in gameplay originality, though. The idea of playing as a helpless spaceman scrabbling around for resources to get back home, and the emotional choices that might entail, means this could be one of the most unique gaming experiences of 2015.<\/p>\n<hr \/>\n<p>Which of these games are you looking forward to most? Let us know in the comments.<\/p>\n<p>If you\u2019re saving up, why not <a href=\"http:\/\/192.168.3.178\/entertainment\/trade-in-games\/\">sell games online<\/a>? It\u2019s easy with musicMagpie, just click below!<\/p>\n<p><a href=\"http:\/\/192.168.3.178\/start-selling\/\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-3496\" src=\"http:\/\/192.168.3.178\/wp-content\/uploads\/2015\/02\/Sell-Games-Button.png\" alt=\"Sell Games\" width=\"299\" height=\"50\" \/><\/a><\/p>\n<pre><em>Image credit: <a href=\"https:\/\/flic.kr\/p\/8cHBq1\">Jason Devaun on Flickr<\/a>, used under <a href=\"https:\/\/creativecommons.org\/licenses\/by-nd\/2.0\/\">Creative Commons<\/a> license.\r\n<\/em><\/pre>\n","protected":false},"excerpt":{"rendered":"<p>The idea behind Evolve, which is released tomorrow, is one almost as old as gaming itself: a team of human marines take on a big hulking monster with superpowers. However, Evolve presents one big difference: you get to play as the monster. It\u2019s rare that gamers get to be the &hellip;<\/p>\n","protected":false},"author":7,"featured_media":3544,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[593],"tags":[],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.musicmagpie.co.uk\/blog\/wp-json\/wp\/v2\/posts\/3542"}],"collection":[{"href":"https:\/\/www.musicmagpie.co.uk\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.musicmagpie.co.uk\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.musicmagpie.co.uk\/blog\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/www.musicmagpie.co.uk\/blog\/wp-json\/wp\/v2\/comments?post=3542"}],"version-history":[{"count":3,"href":"https:\/\/www.musicmagpie.co.uk\/blog\/wp-json\/wp\/v2\/posts\/3542\/revisions"}],"predecessor-version":[{"id":3546,"href":"https:\/\/www.musicmagpie.co.uk\/blog\/wp-json\/wp\/v2\/posts\/3542\/revisions\/3546"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.musicmagpie.co.uk\/blog\/wp-json\/wp\/v2\/media\/3544"}],"wp:attachment":[{"href":"https:\/\/www.musicmagpie.co.uk\/blog\/wp-json\/wp\/v2\/media?parent=3542"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.musicmagpie.co.uk\/blog\/wp-json\/wp\/v2\/categories?post=3542"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.musicmagpie.co.uk\/blog\/wp-json\/wp\/v2\/tags?post=3542"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}