{"id":7071,"date":"2017-02-08T12:36:59","date_gmt":"2017-02-08T12:36:59","guid":{"rendered":"http:\/\/192.168.3.178\/?p=7071"},"modified":"2017-02-08T12:36:59","modified_gmt":"2017-02-08T12:36:59","slug":"10-of-the-best-video-games-you-may-have-missed-in-2016","status":"publish","type":"post","link":"https:\/\/www.musicmagpie.co.uk\/blog\/2017\/02\/08\/10-of-the-best-video-games-you-may-have-missed-in-2016\/","title":{"rendered":"10 of the best video games you may have missed in 2016"},"content":{"rendered":"<p>There just aren\u2019t enough hours in the day. Really, there aren\u2019t; once you\u2019ve been to work, gone home, been to the gym, had a shower, made your tea and watched <em>The Chase <\/em>on catch up (shout out to our main man The Beast), it\u2019s pretty much bedtime. Don\u2019t even get us started on the weekend; the last time we had a free weekend, Donald Trump was that bloke with the funny hair off <em>The Apprentice<\/em>.<\/p>\n<p>Unfortunately, video games do not care for our lack of time. They march on with or without us, hitting shelves at a relentless pace that only the most hardcore of gamers could possibly keep up with. While you were desperately trying to work <em>Uncharted 4 <\/em>into your busy schedule, you probably missed a couple of gems.<\/p>\n<p>But fear not, time-strapped reader: we hopped into our time machine, set \u201d\u02dc2016\u2019 as our destination and brought back 10 fantastic games that you really should play as soon as possible (or as soon as you\u2019ve got all that boring other stuff out of the way).<\/p>\n<hr \/>\n<h3><strong>Inside<\/strong><\/h3>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/E0V2rPVQWfM\" width=\"560\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p><em>LIMBO<\/em> turned all kinds of gamers onto the joys of indie gaming and following it up was undoubtedly a thankless task. Luckily, <em>Inside <\/em>more than lives up to the reputation of its older brother.<\/p>\n<p>Like <em>LIMBO<\/em>, <em>Inside <\/em>is a monochromatic side-scrolling platformer that relies heavily on trial and error; navigating the game\u2019s puzzles and obstacles means trying stuff, dying and then trying it a different way until you succeed.<\/p>\n<p>It\u2019s just as mysterious too, although this time the action takes place in some kind of Orwellian dystopian society rather than a creepy forest. Shadowy figures lurk around like mindless drones and industrial structures loom large in the background, somehow making <em>Inside <\/em>even more unsettling than its predecessor.<\/p>\n<p><em>Inside <\/em>is one of the most artistic, interesting and terrifying games of the past few years. Play it as soon as you can.<\/p>\n<hr \/>\n<h3><strong>Stardew Valley<\/strong><\/h3>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/ot7uXNQskhs\" width=\"560\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>In theory, running your own farm sounds brilliant: working in the fresh air, growing your own crops, giving your animals cutesy names. Let\u2019s all ditch our suits and drive tractors instead!<\/p>\n<p>Of course, farming is actually really hard work. You have to get up an ungodly hour of the morning, clean up animal poo and undertake back-breaking labour on a daily basis (the kind of labour most desk jockeys would moan about for weeks afterwards).<\/p>\n<p>So thank heavens for <em>Stardew Valley<\/em>, which provides exactly the kind of glorious and transcendent farming experience city-dwellers dream of. It even starts like an office workers daydream, with your character moving out to the sticks and taking control of his uncle\u2019s old farm.<\/p>\n<p>From there, the game is pretty much just growing crops, rearing live stock and running a profitable business with none of the stresses of real farming. It\u2019s rewarding, relaxing and enjoyable.<\/p>\n<p>But the rural fantasy doesn\u2019t end there. Your <em>Stardew Valley<\/em> farm is situated at the heart of a rural community straight out of a soap opera, with each resident boasting their own hilarious or heartbreaking back story. Honestly, you might shed a little tear. And yes, you can even go on the pull and find yourself a farmer\u2019s wife.<\/p>\n<p><em>Stardew Valley <\/em>is escapism at its finest, offering the chance to live a slower-paced life without all the early mornings, manual labour and dirty work.<\/p>\n<hr \/>\n<h3><strong>Keep Talking and Nobody Explodes<\/strong><\/h3>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/hqelfBKuiic\" width=\"560\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p><em>Keep Talking and Nobody Explodes <\/em>was actually released in 2015, but we\u2019re including it in this post because a) it only came out on PS4 in October 2016 and b) we\u2019ll never get bored of typing out that amazing title.<\/p>\n<p>The title sums up the game perfectly. You and your friends are tasked with disarming a bomb. However, only one of you can see the bomb while the others have instructions to disarm the bomb\u2019s various modules. The result is a tense, frantic and hilarious conversation as the defuser tries to describe the bomb and the experts try to relay helpful information.<\/p>\n<p>Imagine a bomb-defusing scene from an action movie, replace the calm expert with your mates blabbering at you and you\u2019ve pretty much got <em>Keep Talking and Nobody Explodes<\/em>. Multiplayer games don\u2019t get much better than this.<\/p>\n<hr \/>\n<h3><strong>Salt and Sanctuary<\/strong><\/h3>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/u_054dUJzCE\" width=\"560\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>Although it sounds like a newly opened gastropub in a provincial town, <em>Salt and Sanctuary <\/em>is actually a 2D platformer that plays like the lovechild of <em>Castlevania <\/em>and <em>Dark Souls<\/em>.<\/p>\n<p>You play as a chap tasked with protecting a princess, a scenario practically guaranteed to go horribly, horribly wrong. Sure enough, your ship is soon attacked by demons and you\u2019re left stranded on an island sans princess.<\/p>\n<p>Instead of going home and explaining what happened and hoping not to lose your job as head princess protector, you press on and face loads of tough-as-nails baddies. Like <em>Souls<\/em>, the combat in <em>S&amp;S <\/em>is ridiculously tough; it takes time to master but it\u2019s rewarding once you get the hang of it.<\/p>\n<p><em>Souls <\/em>fans should feel right at home with the class and upgrade system too, as well as the collectible salt that disappears when you die. You don\u2019t need to love <em>Souls <\/em>to love this though. It\u2019s a must-play for anyone who misses the days when completing a game was harder than making a sandwich and doing a backflip at the same time.<\/p>\n<hr \/>\n<h3><strong>Hitman<\/strong><\/h3>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/oC-X9zOIgvw\" width=\"560\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>A few eyebrows were raised when it was announced that the new <em>Hitman <\/em>game would adapt an episodic format.<\/p>\n<p>As it turns out, splitting the game into episodes made perfect sense. The premise is pretty much the same as every other <em>Hitman <\/em>game: stepping into the suit of Agent 47, you have to kill a certain person by any means necessary.<\/p>\n<p>And we really do mean any means necessary. After being dropped into one of the game\u2019s locations (Paris, Sapienza, Marrakesh, Bangkok, Colorado and Hokkaido), you\u2019re free to kill your target however you like: you can run in all guns blazing, wear a stupid disguise and walk right up to your target, tamper with the environment to make it look like an accident \u201d\u201c whatever you fancy.<\/p>\n<p><em>Hitman<\/em> rewards creativity and ingenuity instead of sticking you on a set path and telling you what to do, and it\u2019s hugely entertaining as a result.<\/p>\n<hr \/>\n<h3><strong>Zero Time Dilemma<\/strong><\/h3>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/Auxsi71SeRk\" width=\"560\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>Okay, you\u2019re going to have bear with us on this one because it\u2019s a little weird.<\/p>\n<p><em>Zero Time Dilemma <\/em>follows nine people who\u2019ve been kidnapped by masked ne\u2019erdowell Zero. The nine are forced to split up into teams of three and forced to play the \u201d\u02dcDecision Game\u2019, which is a bit like a combination of <em>Saw <\/em>and <em>The Crystal Maze<\/em>.<\/p>\n<p>The game itself takes the form of a series of escape the room puzzles which end with a horrible decision.<\/p>\n<p>So far, so grim. But that\u2019s only half the story. Each puzzle is presented as a \u201d\u02dcfragment\u2019 and can be played in any order. Each completed fragment is then placed on a flowchart depicting all the possible outcomes, encouraging the player to explore alternative timelines.<\/p>\n<p>Yep, it\u2019s pretty weird&#8230; but in a good way. Get it if you\u2019re looking for a mindbending adventure to play on your commute.<\/p>\n<hr \/>\n<h3><strong>I Am Setsuna<\/strong><\/h3>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/4txT2EicrHE\" width=\"560\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>Video games have been around long enough now for older gamers to grumble about how good things used to be \u201d\u02dcback in the day\u2019. RPGs are particularly prone to bouts of nostalgia, a longing for the days of epic stories and turn-based battles rather than huge open worlds and endless fetch quests.<\/p>\n<p><em>I Am Setsuna <\/em>is almost certainly aimed at people who pine for the days of <em>Final Fantasy <\/em>and <em>Chrono Trigger<\/em>. Like those games, it involves exploring dungeons and cities, fighting baddies in glorious turn-based battles and progressing through a fairly linear but engrossing tale. The in-depth magic and skill upgrade system that will satisfy your inner RPG nerd too.<\/p>\n<p>Tonally, it\u2019s a little bleaker than your average JRPG. You play as a mercenary transporting a princess who is sacrificing herself to demons for the good of her land, which is having more than a few demon issues. It\u2019s not a particularly noble task, and the sombre tone (including a solumn piano soundtrack) reflects that.<\/p>\n<p>All in all, this is perfect for retro RPG lovers. Plus, it\u2019s coming out on Nintendo Switch too!<\/p>\n<hr \/>\n<h3><strong>Hyper Light Drifter<\/strong><\/h3>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/nWufEJ1Ava0\" width=\"560\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>A lot of games treat players like children: go over here, do this, talk to this person, kill this thing, pick up the shiny stuff, press A to do some talking&#8230; and so on.<\/p>\n<p><em>Hyper Light Drifter, <\/em>a <em>Zelda <\/em>style RPG, goes in the opposite direction, dropping you into a mysterious post-apocalyptic world and pretty much leaving you to it. You don\u2019t get told where to go and you don\u2019t get told what\u2019s happening either; in fact, you won\u2019t hear a single line of dialogue in the entire game.<\/p>\n<p>That leaves you free to interpret the game as you wish, a rare luxury in modern gaming. If you\u2019re willing to put the time and effort in, <em>Hyper Light Drifter <\/em>provides an unforgettable experience.<\/p>\n<hr \/>\n<h3><strong>Virginia<\/strong><\/h3>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/7kAYh4MJFc8\" width=\"560\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>In <em>Virginia, <\/em>you play as an FBI agent exploring the disappearance of a young boy in a small town. Events soon take a surreal turn, however&#8230;<\/p>\n<p>If you haven\u2019t guessed yet, <em>Virginia <\/em>is heavily inspired by 90s masterpiece <em>Twin Peaks<\/em>; its narrative is littered with strange dreams, heavy symbolism and multiple realities.<\/p>\n<p>Like <em>Twin Peaks<\/em>, <em>Virginia <\/em>experiments with its form to wonderful effect too. It frequently utilises Hollywood-style cuts to transport you from one place to another, often in a matter of seconds; one minute you\u2019re walking down a corridor, the next you\u2019re walking down a street. It lacks any kind of dialogue too, placing extra emphasis on its gorgeous graphics and meaning-laden imagery.<\/p>\n<p><em>Virginia <\/em>is only a couple of hours long and is arguably more of an interactive movie than a game, but its well worth it if you enjoy experimentation and surrealism.<\/p>\n<hr \/>\n<h3><strong>Firewatch <\/strong><\/h3>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/HdUYYnfRdl8\" width=\"560\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>Alright, so <em>Firewatch <\/em>is hardly a secret at this point; it\u2019s sold over one million copies, which is amazing for an indie game. It\u2019s received a lot of critical attention too.<\/p>\n<p>If you haven\u2019t played it yet though, you really, really should. You play as Henry (voiced by <em>Mad Men\u2019s <\/em>Rich Sommer), a fire outlook in the Shoshone National Forest. He spends most of his days walking around and talking to his supervisor Delilah on a walkie-talkie, although it\u2019s not long before you\u2019re digging into strange events around the forest.<\/p>\n<p>Essentially, all you do in <em>Firewatch <\/em>is walk around, talk to someone over a radio and occasionally find some clues. But it looks so incredible that you\u2019ll feel at peace just walking through the virtual forest, and the story is pretty engaging once you get into it too.<\/p>\n<hr \/>\n<p>Need some extra cash to play these games? Sell video games and consoles with musicMagpie today! Just get an instant price, send your stuff for FREE and we\u2019ll pay you on the same day it arrives!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>There just aren\u2019t enough hours in the day. Really, there aren\u2019t; once you\u2019ve been to work, gone home, been to the gym, had a shower, made your tea and watched The Chase on catch up (shout out to our main man The Beast), it\u2019s pretty much bedtime. Don\u2019t even get &hellip;<\/p>\n","protected":false},"author":7,"featured_media":6578,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[593],"tags":[1561,1585,1728],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.musicmagpie.co.uk\/blog\/wp-json\/wp\/v2\/posts\/7071"}],"collection":[{"href":"https:\/\/www.musicmagpie.co.uk\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.musicmagpie.co.uk\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.musicmagpie.co.uk\/blog\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/www.musicmagpie.co.uk\/blog\/wp-json\/wp\/v2\/comments?post=7071"}],"version-history":[{"count":1,"href":"https:\/\/www.musicmagpie.co.uk\/blog\/wp-json\/wp\/v2\/posts\/7071\/revisions"}],"predecessor-version":[{"id":7072,"href":"https:\/\/www.musicmagpie.co.uk\/blog\/wp-json\/wp\/v2\/posts\/7071\/revisions\/7072"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.musicmagpie.co.uk\/blog\/wp-json\/wp\/v2\/media\/6578"}],"wp:attachment":[{"href":"https:\/\/www.musicmagpie.co.uk\/blog\/wp-json\/wp\/v2\/media?parent=7071"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.musicmagpie.co.uk\/blog\/wp-json\/wp\/v2\/categories?post=7071"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.musicmagpie.co.uk\/blog\/wp-json\/wp\/v2\/tags?post=7071"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}