
It's 2042. The devastation caused by climate change has left millions without a nation, 'no-pat' refugees roaming the world. A Kessler syndrome event has brought 70 percent of satellites crashing to Earth. The subsequent blackout has brought the US and Russia to the brink of war. Time to enter the Battlefield.
As with other recent entries to the series, there's no single-player campaign here. 2042 is a multiplayer affair, packed out with futuristic weaponry and gadgets such as deployable turrets and drones. Other future-y additions include the possibility of requesting a vehicle drop to any location and a new 'plus' system that enables players to customise their weapons on the fly.
The class system has been overhauled this time out. The four traditional classes of Assault, Engineer, Medic and Recon are still here, but now you play them by taking control of a specialist who fits the bill, with each having their own unique skills and gadgets.
The maps are big and immersive, holding up to 64 players. The two 'All-Out Warfare' modes are Conquest (teams battle to capture control points and occupy as much of the map as possible) and Breakthrough (similar, but one team has to defend control points while the other must take them). 'Battlefield Portal' is a community-driven effort that allows players to customise multiplayer modes and tackle a selection of maps from previous Battlefield games. 'Hazard Zone', meanwhile, has players co-operate against AI to try to grab data drives from fallen satellites.
2042 is, in other words, the stuff of classic Battlefield, but with its ongoing service model it will only improve as more content is added.