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3ds Max 2011 bible - Kelly L. Murdock

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3ds Max 2011 bible
Kelly L. Murdock
Paperback / softback
John Wiley & Sons, Inc.
UK Publication Date

Covers both 3ds Max 2011 and 3ds Max 2011 Design The best book on 3ds Max, no contest If you need just one all–encompassing guide to all things 3ds Max, this book is it. Whether you're a beginner looking for 3D basics or a full–fledged animator seeking creative new ways to catch everyone's attention, it's all here. Packed with over a thousand pages of professional tips, loads of savvy advice, and more than 150 step–by–step tutorials, this book will soon have you using 3ds Max like a pro. Quickly rig and animate complex characters using the CAT system Paint maps in the viewport using layers with the improved Viewport Canvas Render previews in a fraction of the time with the Quicksilver Hardware Renderer Use the Object Paint system to quickly position objects in the scene Import, edit, and export CAD models using the SAT file format Work with material nodes in the new Slate Material Editor What's on the DVD? You'll find before–and–after example files for every tutorial in the book. The DVD also includes: Unique new models and textures that you can customize for your own designs A searchable PDF of the book System Requirements: See the DVD appendix for details and complete system requirements. Also in the Book A 16–page, full–color insert showcases cutting–edge work from 3ds Max artists Animate a walking dinosaur Add CAT muscle objects Paint with objects DVD Included! Trial version of 3ds Max Examples and content from the book Models and textures you can customize Searchable PDF of the book Full–color Insert 16–page, full–color insert with cutting–edge examples Get up to speed right away with Quick Start Think lights, cameras, action—and create! Render scenes with Quicksilver speed

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Kelly Murdock has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various 3D, graphics, multimedia, and Web titles, including ten previous editions of this book, 3ds Max Bible. Other major accomplishments include Google SketchUp Bible, Edgeloop Character Modeling for 3D Professionals Only , Maya 6 and 7 Revealed, LightWave 3D 8 Revealed, The Official Guide to Anime Studio, Poser 6, 7, and 8 Revealed, 3D Game Animation For Dummies, gmax Bible , Adobe Atmosphere Bible , Master VISUALLY HTML and XHTML, JavaScript Visual Blueprint, and co–authoring duties on two editions of the Illustrator Bible (for versions 9 and 10) and five editions of the Adobe Creative Suite Bible. With a background in engineering and computer graphics, Kelly has been all over the 3D industry and still finds it fascinating. He’s used high–level CAD workstations for product design and analysis, completed several large–scale visualization projects, created 3D models for feature films and games, worked as a freelance 3D artist, and even done some 3D programming. Kelly’s been using 3D Studio since version 3 for DOS. Kelly has also branched into training others in 3D technologies. He currently works as a production manager for an upcoming game company.

Keyword Index
Computer animation.
Country of Publication
Number of Pages

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