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Close to the Sun doesn't make light of its titular mythical Greek influences, as chapter names like The Border Of Hermes, The Fire Of Prometheus and The Strife Of Eris attest. The most obvious touchstones, however, are a bit more modern. This is a blend of exploration and horror baked in the oven of 1920s art deco design, and hints of BioShock are hard to ignore.

You play as Rose, a journalist who finds herself aboard the titanic ship Helios. In this alternate timeline it was Nicola Tesla who won the science arms race against Edison and this ship, populated by the leading scientific and artistic minds of the generation, is his. But something has gone wrong, the ship is in quarantine, and it falls to you to find your sister Ada (who, FYI, has been messing with the fabric of time itself), to find out what's going on and get the heck out of dodge.

Over the course of Close to the Sun you'll poke around the Helios to uncover the mystery, mostly exploring and trying not to get hurt by the weird science lurking there. The jump scares are certainly there, waiting to prompt embarrassing bodily functions, but they're not over-used and they're prompted by what you're looking at rather than, say, your having just entered a room. It's a piece of design that means you're wandering around the Helios in a constant state of low-grade terror, knowing that when the scares do come they'll come hard.

Helios is a weird world unto itself, and it's waiting for you to explore it.

Close to the Sun

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£ 12.19
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Release Date
29/10/2019
format
Switch / Cartridge
Pegi Rating
18+

Close to the Sun doesn't make light of its titular mythical Greek influences, as chapter names like The Border Of Hermes, The Fire Of Prometheus and The Strife Of Eris attest. The most obvious touchstones, however, are a bit more modern. This is a blend of exploration and horror baked in the oven of 1920s art deco design, and hints of BioShock are hard to ignore.

You play as Rose, a journalist who finds herself aboard the titanic ship Helios. In this alternate timeline it was Nicola Tesla who won the science arms race against Edison and this ship, populated by the leading scientific and artistic minds of the generation, is his. But something has gone wrong, the ship is in quarantine, and it falls to you to find your sister Ada (who, FYI, has been messing with the fabric of time itself), to find out what's going on and get the heck out of dodge.

Over the course of Close to the Sun you'll poke around the Helios to uncover the mystery, mostly exploring and trying not to get hurt by the weird science lurking there. The jump scares are certainly there, waiting to prompt embarrassing bodily functions, but they're not over-used and they're prompted by what you're looking at rather than, say, your having just entered a room. It's a piece of design that means you're wandering around the Helios in a constant state of low-grade terror, knowing that when the scares do come they'll come hard.

Helios is a weird world unto itself, and it's waiting for you to explore it.

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Main Format
GAME
Keyword Index
Close to the Sun
Number of Players
1
Publisher
Wired Productions

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