After the rip-roaring success of Mad Max: Fury Road, the game sharing the film's protagonist is hotly anticipated. In development for four years, it shares a lot of the film's DNA, thanks in no small part to the input of film director George Miller, but not all of its particulars.
It does start in a similar way, though. While trying to get to the place he calls the Planes of Silence, Max loses his car. Much of the game is about trying to replace it. Teaming up with your constant companion, Chumbucket, you'll be looking to put together a Frankensteinian monster vehicle that can get you back on the road in grand old style.
The way to do this is to undermine the influence of warlord Scabrous Scrotus, doing favours and helping out his smaller rivals. One outpost might specialise in weapons, another tires, so who you spend your most time with will depend on the sort of rig you're looking to build.
The Wasteland is a huge open world, littered with fearsome enemies looking to tear chunks out of you and precious scraps of material you can use to upgrade your weapons. Sometimes you'll fight with vehicles, sometimes with guns. Sometimes all you'll have is your hands.
Borrowing from the vibrant, deadly aesthetic of the films, Mad Max puts you in charge of your own destiny.
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