No Jill, no Wesker, no Chris Redfield, no Umbrella... Resident Evil fans might be wondering what, exactly, makes Resident Evil 7: biohazard a part of the storied series. Capcom has a rock solid answer for them, though - a return to the franchise's survival horror roots. The game casts players as Ethan. He wakes strapped to a chair and at the mercy of the horrifying Baker family. As he desperately tries to escape he discovers that he's in a labyrinthine old plantation mansion in the USA's deep south. It's part of a complex buried deep in the swamp. There's no back-up. There's no hefty arsenal of firearms. Ethan is very much alone with only his wits to save him. If he can hang on to them, that is. It's a stark contrast to the run-and-gun big action that the Resident Evil series has shifted towards in its fifth and sixth entries. Evil lurks in every nook and cranny. It hangs in the air. You know there's something lurking ahead. You only have one bullet left. You're going to have to go down that hallway anyway... It's all about that atmosphere. The game has also changed the series' point of view, shifting to first-person, to further put the player right there in the mansion. This isn't horror action, it's not horror entertainment, it's weird, chilling survival horror that aims to make your blood curdle.
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