There are few dark fantasy role-playing games that match the same level of hype and expectation as Diablo. The first two games were examples of pure strategy-action genius, and fans have waited oh so long for a third instalment. But Blizzard, king of the multiplayer-focused RPG, has not felt it necessary. Until now.
Set twenty years after the events of Diablo II, Diablo III takes players back to Sanctuary, with the populace having somehow survived the armies of the Burning Hells. The heroes who once vanquished these demons have gone mad from their adventures, and the time has come to enlist a new generation of protagonists.
While plenty will stay the same in terms of gameplay mechanics, many different things under the hood will seem completely different. The proprietary engine for the game has changed from its previous reliance on Havok to Blizzard's own custom in-house physics. Destructible environments with an in-game damage effects should be expected, along with a custom 3D game engine to mimic the isometric viewpoint from past titles.
Players can still engage in multiplayer madness in Diablo III, and it is here where Blizzard has taken some cues from its previous high-profile sequel release StarCraft II. Drop-in and drop-out co-op play will be included, as well as the focus on Blizzard's own Battle.net service.
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