For 14 years studio Egosoft has been synonymous with space simulation games. Starting with the 1999 release of X: Beyond the Frontier to the 2011 release of X3: Albion Prelude (not to mention the numerous notable expansions, the most recent being the 2013 Shady Business expansion), Egosoft has pushed the boundaries of what a space simulation game can be.
But X Rebirth is Different.
All prior X Games before X Rebirth represent the layering upon layering of additional features, many of which were never part of the game's original design. Responding to the large community of space simulation fans that flocked to X: Beyond the Frontier, the developers at Egosoft obliged the plea for more - more freedom, more ships, more realism, and more things to do. However, even before the 2005 release of X3: Reunion, it had become clear that this development methodology had made the series inherently complicated and unnecessarily impenetrable for any outsider who had not begun playing the X Series games from the very start.
The solution? To start anew.
X Rebirth represents the culmination of 7 years of work redefining what a space simulation can be.
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