Blades of Fire harks back a couple of generations to the fantasy games of yore ('yore', in this case, being roughly the PS3/Xbox 360 era, with a whiff of the PS2) while bringing in a dash of the soulslike to bring things up to date. You're Aran de Lira, a big stacked bloke in a world of big stacked folk, and also firstborn of the King's Ward. The new Queen has cast a spell that turns steel into stone. Only her horde can now wield it, with other weapons shattering when they strike it. But you're a blacksmith, and can create your own weapons to wield against them. Weapons design and forging is a big part of what makes Blades of Fire (clue's in the title) tick. It offers a real breadth of possibilities, with the designs you choose having a big, genuine impact on how you play. Die, and your weapon will lie where you fall, while you'll be sent back to the last anvil you used. So, not full-on soulslike, but leaning that way. Which is to say that Blades of Fire is tough, but not quite so punishing as it could be. The world of Blades of Fire is epic, lush, dilapidated, full of peril. Paths wind this way and that, sometimes to where you need to be, sometimes to some hidden objective, maybe to nowhere at all. It is, truly, a game for fans to get lost in.
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