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Microsoft XNA 4.0 Game Development Cookbook - Luke Drumm

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Title
Microsoft XNA 4.0 Game Development Cookbook
Author
Luke Drumm
format
Paperback / softback
Publisher
Packt Publishing
Language
English
UK Publication Date
20120629

Description

What you will learn from this book?
Dive straight in to creating Special Effects like shadows, smoke and explosions
Get up to speed with creating both 2D and 3D terrain, including height maps and block worlds
Create more natural character animation with shortcuts like motion capture through Kinect and Rag Doll physics
Create 3D objects like spheres, tori and trees with code instead of modeling software
Add atmosphere to your world with virtual water, sky and clouds
Understand how to set the foundation for multiplayer gaming with networking.Microsoft XNA attempts to free game developers from writing "repetitive boilerplate code", allowing them to focus on producing enjoyable gameplay rather than tedious and complicated setup. The Framework has reduced the once steep learning curve for game development, transforming it into something more attainable, and this cookbook will help you to take full advantage of XNA to bring reality into your virtual worlds.

"Microsoft XNA 4.0 Game Development Cookbook" is the perfect resource for propelling your game development capabilities from the simple 2D demo towards engaging and exciting, professional looking games. With a diverse selection of game-related topics covered, discover how to create rich 2D and 3D worlds filled with interesting characters, detailed scenery and dynamic special effects applicable to PC, Xbox 360, and Windows Phone 7 game play.

There is no shortage of introductory texts available for XNA, a number of which are fantastic for getting started with simple 2D games, but ?Microsoft XNA 4.0 Game Development Cookbook? will help you take the steps to start producing games that have deeper gameplay, compelling graphics and that little bit of extra polish!

The book's recipes will get you up and going quickly with the next level of game features such as 3D graphics, AI, and network play.

With this practical cookbook to hand, even the more experienced developer will be better equipped to achieve high level tasks with XNA in a quick and efficient manner.


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