If the motorcycle racing genre ever needed a kickstart, then EA's Superbike 2001 is the game to do it. I can't vouch for every place in the United Kingdom, but here, in your author's town, in the latter part of the first year of the 21st century, there seems to be an outbreak of scooterism. Like the abrasive summer hummings of a thousand budget lawnmowers, they're everywhere. They are cheap to run and quite stylish in a retro-futurist way, but let's face it, if you're going to put an engine and two wheels between your legs, you might as well head for the House of Large Sizes. Yes, get leathered-up, buff up your helmet and don't settle for anything less than 250 cc's. Superbike 2001 goes like, ahem, dirt off a shovel. Well, the bikes do anyway, and the speed of the game is enhanced by the on-screen frame rate. It is nigh on faultless: no glitches or frame-jumping here. Not that you would notice anyway, because you're travelling at a high rate of knots, and because you have to stay on your bike, right? Right, and it's not as easy as you would believe at first. Luckily for those who may have trouble balancing on two wheels, there is a training section available before the big competition beckons. With all the official riders, bikes and tracks from the SBK Championship, super-smooth animation and unbelievably loud engine noise (meaning the bikes, not the luxuriant 3D engine), this is yet another sequel from EA worth close inspection.
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