Skateboarding is a difficult and dangerous sport. If you don't know what "egg-hip" is, it's best you never find out. Tony Hawk's Pro Skater allowed everyone to 360 kickflip into tail-slide into 180 pop-shove-it, without risking snapping part of themselves. Now, Activision bring you the follow-up: Tony Hawk's Pro Skater 2. The sequel runs on the acclaimed game engine that made Tony Hawk's a firm favourite. As such, the physics are still a bit ropey, but the game-play maintains its bright and precise feel. As with the original American version, the board must be positioned correctly
when landing a trick. The camera is still a bit lurchy when following your skater. Though the intelligent angles it adopts, and the speed at which it will snap into its new position balance this out. There are three single player modes: Career mode, which plants you as either one of thirteen pro skaters, or your own customised skater. We had a 250 lb tattooed five-year-old. Cool. In this mode you have to work your way through your local skate-spots, earn cash to improve your equipment and head towards the elite pro circuit. This makes up the main body of the one player game. Then there is single session, allowing play over two minutes in any on the levels you have managed to unlock. There is also free-skate mode. Levels are unlocked by completing certain tasks in the previous level. There are ten tasks per level but not all of these need to be completed to allow progression. Two player games include head to head trick attack and graffiti mode, which leaves the designated colour of your rider on and object he has skated. The best addition to the first Tony Hawk release is the 3D real-time skatepark editor. This allows you to become the architect of your own fully customisable skate environment. The pieces are all fully adaptable and can be pushed, pulled and spun as required. With its plethora of features and characters, Tony Hawk's Pro Skater 2 is the best skating game money can buy.
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