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OpenGL superbible - Richard S Wright

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Title
OpenGL superbible
Author
Richard S Wright
format
Paperback
Publisher
Addison-Wesley
Language
English
UK Publication Date
20100723

Description

OpenGL SuperBible, Fifth Edition is the definitive programmer's guide, tutorial, and reference for the world's leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API and essential associated programming concepts. Readers will find up-to-date, hands-on guidance on all facets of modern OpenGL development, including transformations, texture mapping, shaders, advanced buffers, geometry management, and much more. Fully revised to reflect ARB's latest official specification (3.3), this edition also contains a new start-to-finish tutorial on OpenGL for the iPhone, iPod touch, and iPad.

Coverage includes

A practical introduction to the essentials of real-time 3D graphics

Core OpenGL 3.3 techniques for rendering, transformations, and texturing

Writing your own shaders, with examples to get you started

Cross-platform OpenGL: Windows (including Windows 7), Mac OS X, GNU/Linux, UNIX, and embedded systems

OpenGL programming for iPhone, iPod touch, and iPad: step-by-step guidance and complete example programs

Advanced buffer techniques, including full-definition rendering with floating point buffers and textures

Fragment operations: controlling the end of the graphics pipeline

Advanced shader usage and geometry management

A fully updated API reference, now based on the official ARB (Core) OpenGL 3.3 manual pages

New bonus materials and sample code on a companion Web site, www.starstonesoftware.com/OpenGL

Part of the OpenGL Technical Library-The official knowledge resource for OpenGL developers

The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies.

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