War sweeps throughout the kingdom. Hordes of Orcs are invading the land from the North. In order to keep the royal army going the blacksmiths of the land strive constantly over their hot coals, replenishing weapons and forging new ammunition. Those who break the law in these days are punished hard; they are sent into slavery in the mines, to delve deep into the earth and dig out ore for weapons. There are no guards here, there is no need. The entire mining area is surrounded by a magical barrier, a dome a thousand metres in diameter that stretches over the prison reaching through the underground and meeting to a perfect sphere in the depths of the mines. The barrier can be passed from the outside with no effect whatsoever. No living being can pass through from the inside however, only lifeless objects. In this way the prisoners have the monthly opportunity to exchange the ore for food, medicine, even drugs and small luxuries, with the world outside. Gothic's plot is indeed interesting and involving, to say the least. The theme of the whole game essentially takes place inside the spherical prison. The environments themselves are extremely detailed and lush. Wandering around in the third person is reminiscent of Tomb Raider, but in reality, the two games are completely different. Gothic employs the puzzle and combat genres more complexly than most other games. This twisted predicament is not your problem, it is just one of them.
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