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Scenario-based e-learning - Ruth Colvin Clark

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Title
Scenario-based e-learning - evidence-based guidelines for online workforce learning
Author
Ruth Colvin Clark
format
Paperback / softback
Publisher
Pfeiffer
Language
English
UK Publication Date
20130122

Description

Scenario-Based e-Learning

Scenario-Based e-Learning offers a new instructionaldesign approach that can accelerate expertise, build criticalthinking skills, and promote transfer of learning. This bookfocuses on the what, when, and how of scenario-basede-learning for workforce learning. Throughout the book, Clarkdefines and demystifies scenario-based e-learning by offering apractical design model illustrated with examples from veterinaryscience, automotive troubleshooting, sales and loan analysis amongother industries. Filled with helpful guidelines and a wealth ofillustrative screen shots, this book offers you the informationneeded to:

  • Identify the benefits of a SBeL design for learners andlearning outcomes
  • Determine when SBeL might be appropriate for your needs
  • Identify specific outcomes of SBeL relevant to commonorganizational goals
  • Classify specific instructional goals into one or more learningdomains
  • Apply a design model to present content in a task-centeredcontext
  • Evaluate outcomes from SBeL lessons
  • Identify tacit expert knowledge using cognitive task analysistechniques
  • Make a business case for SBeL in your organization

Praise for Scenario-Basede-Learning

"Clark has done it again?with her uncanny ability to makecomplex ideas accessible to practitioners, the guidelines in thisbook provide an important resource for you to build your ownonline, problem-centered instructional strategies."

?M. David Merrill, professor emeritus at Utah StateUniversity; author, First Principles of Instruction

"Clark's wonderful book provides a solid explanation of the how,what, and why of scenario-based e-learning. The tools, techniques,and resources in this book provide a roadmap for creating engaging,informative scenarios that lead to tangible, measurable learningoutcomes. If you want to design more engaging e-learning, you needto read this book."

?Karl M. Kapp, Professor of InstructionalTechnology, Bloomsburg University; author, The Gamification ofLearning and Instruction

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